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Orbit Controls
Now that we have our first cube made, it is time to make it better by first making it so that we can change the rotation and position of our cubes. After that, we will expand our possibilities even more by adding orbit controls.
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React 3D
22 videos
Course Instructor
Scott Tolinski
- Intro To React 3D
1m31s - Understanding ThreeJS Concepts
13m47s - Understanding React Three Fiber
10m25s - Hello Cube
18m44s - Orbit Controls
10m14s - React Events and State
null - useFrame For Animations
9m33s - React Spring For Animations
9m34s - Primitives
13m31s - Materials
14m40s - Lights Part 1
12m18s - Lights and Shadows
10m34s - Drei
12m46s - React Three GUI
13m37s - useLoader and Image Textures
6m11s - Bump Maps and Displacement Maps
15m35s - Instanced Mesh Part 1
19m37s - Instanced Mesh Animations
10m9s - Loading A 3D Model
12m8s - Integrating Three Fiber Into A Page
4m26s - Landing Page With 3D
9m18s - Where To Go From Here
7m29s
Comments
Rodrigo
6 months ago
If you're using TypeScript you need
Raul
almost 2 years ago
@Oby gl is the Web Graphics Library renderer, here is a list of everything you can extract from the useThree hook: https://inspiring-wiles-b4ffe0.netlify.app/4-hooks
Oby
almost 2 years ago
what is gl? the part where you added the camera and domElement
Raul
about 2 years ago
@Didier Do you have your code up in a repo/sandbox so I can take a look at it? Hard to tell where the error is by just looking at that error
Didier
about 2 years ago [edited]
I keep getting this error when importing OrbitControls: https://cln.sh/Zq60Ka I should note I've thoroughly checked my code for syntax errors, but it's completely free of those.
I'm using Next.js, but I don't think that should matter. Any ideas?
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